AI Insights · Timothy · December 2021
Top 5 First Person Games on iOS in Slovakia Q4 2021
Discover the performance trends of the top 5 first-person games on iOS in Slovakia during Q4 2021, including downloads, revenue, and active users. Data provided by Sensor Tower.
The fourth quarter of 2021 saw interesting trends among the top 5 first-person games on iOS in Slovakia. Below, we break down the performance of each game in terms of weekly downloads, revenue, and active users.
Call of Duty®: Mobile
Activision Publishing, Inc.'s popular game experienced fluctuations in weekly revenue, peaking at approximately $4.4K in mid-December and ending the year strong with around $4K in the final week of December. Weekly downloads varied, with a notable increase to 870 in the week of December 20. Active users showed a general upward trend, reaching 9.4K in mid-December before slightly declining to about 9K by the end of the quarter.
Minecraft
Mojang's classic game showed a steady increase in revenue, starting at $624 and rising to $1.4K by the end of December. Weekly downloads hovered between 143 and 266, with a gradual increase towards the end of the quarter. Active users displayed consistent engagement, peaking at 13K in the final week of December.
Fishing Clash: Sport Simulator
Ten Square Games S.A.'s fishing simulator saw varied weekly revenue, with a notable peak of $965 in early December. Downloads remained minimal throughout the quarter, with a sudden spike to 29 in the last week of December. Active users fluctuated modestly, ending the quarter at 129.
Cooking Madness-Kitchen Frenzy
ZenLife Games Pte. Ltd.'s engaging cooking game experienced consistent revenue, culminating at $731 in the final week of December. Downloads showed similar stability, peaking at 777 in early October and ending the quarter with 646. Active users saw a steady rise, reaching 3.2K by the end of December.
Sniper 3D: Gun Shooting Games
Wildlife Studios' sniper game demonstrated a varied revenue stream, peaking at $526 in early October and maintaining around $400 towards the end of the quarter. Downloads increased to 624 in early November, with a final peak of 505 in the last week of December. Active users consistently grew, reaching 2.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.